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000154_owner-lightwave-l _Tue Jan 17 18:59:08 1995.msg
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Date: Sun, 16 Jan 1994 15:25:48 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Subject: Re: Morph thanks! & one more question :)
To: Thomas Healy <Thealy@nesbbx.rain.com>
Cc: lightwave-l@netcom.com
In-Reply-To: <9501170608.4k2l@nesbbx.rain.COM>
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On Mon, 16 Jan 1995, Thomas Healy wrote:
> Another question:
> How possible it it to control the target object?? I.E. If I morph object A
> into a Bird, can I then apply bones to the bird to flap it's wings? or is LW
> still looking at Object A instead?
When you morph, you can disolve the traget object (Object B) out and
pretent it doesn't exist. Just set object dissolve to 100%, shrink it
down to real tiny, and zip it of to -100000000 in the Z or something.
Pretend it's not there.
When you morph Object A to Object B, Object A's points just shift to
Object Bs positions. That's all. It's still object A. If Object B
morphed to object C, Object A would also morph to Object C because it is
morphed to Object B, and thus most conformt to Object Bs new shape. Uh,
right...
In short, add bones to Object A. Bye.
-- Joe